I played EQ at release, and it was a MOB tag system at that time, and it was a pain in the ass if you were melee around ranged characters. There were none of those newfangled jumps to the MOB skills; you had to run up to the MOB and tag it. Where the <REDACTED> do you think the term kill-stealing came from. I think you should do one better; you should do as you do in a P&P RPG (Especially ones without Res.). Your character dies; you crumple up the paper and throw it in the trash, and roll up a new one. Now if you’re not getting it… this is sarcasm. There has not been a competitive MMORPG that has had XP loss since EQ, and that’s because the player base will not put up with it. The player base put up with EQ because it was pretty much the only thing out there. There was UO but that was a griefer’s game, and Asheron’s Call came out about six months after EQ. Just late enough so that you were already vested in EQ, just early enough so that you were not yet fed up with EQ. When DAoC came out people baled on EQ in droves; despite DAoC being touted as more of an RvR game, than PvE. CoH and SWG pulled even more people out of EQ, and WoW pretty much killed EQ as a competitive MMO (Note; competitive at that time was not millions of subscribers.). And yet no MMORPG since EQ that has forced grouping has been even close to being competitive (In the west.). We humans are a social animal; despite that, many of us don’t like being told that we have to group.