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Will humans/cassians have access to all classes?

Discussion in 'WildStar Classes & Paths' started by InnocentCivilian, Feb 26, 2013.

  1. InnocentCivilian

    InnocentCivilian "That" Cupcake

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    I ask because currently, the Granok only have one class they can play as: the Warrior. With only two more classes yet to be revealed, the Granok will only be able to play a maximum of three different classes.

    This sets a precedent: hypothetically, each of the revealed races that have three available classes (Draken and Aurin) may not be able to play as either of the two unrevealed classes.

    Do you guys think that Carbine will go all the way and give humans access to all classes? (If so, I guess that's a pretty legit reason for the Cassians to feel good about themselves)

    Bonus question: Like the Granok, do you think that the other races will also be limited to 3 classes max?
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  2. Greyno

    Greyno New Cupcake

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    Yes I think so. Humans have the largest selection of different classesin most games.
  3. FelixAkuma

    FelixAkuma Cupcake-About-Town

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    Think they will yeh, humans are jack of all trades and master of none kinda thing in mmorpgs i think. :p
  4. Saza

    Saza Cupcake

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    It makes sense to me if they did. Usually you have to worry about one side having a race that can do everything but in this case humans are on both factions. It seems easy to them let them have more options without feeling like you need another race to balance it out.
  5. Karl Pedder

    Karl Pedder Cupcake-About-Town

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    It's standard RPG format though in video games it's become rather dated and obsolete as the availability of all classes to humans in PnP RPGs tended to be one of the ways they offset the racial bonuses the non-human races tended to have. Of course in MMORPGs this is not the case in an effort to maintain balance there is very little that mechanically distinguishes one race from another.

    I think a better way to look at it is like WoW but remembering that WoW essentially luanched with two more classes since in the start Pally and Shaman were faction specific. Both Tauren and Gnomes had access to 4 classes initially half the number of classes available to their respective factions. With Granok already confirmed as getting both of the unrevealed classes and Mechari likely to get one these two races will be the Tauren/Gnome analogs in terms of being the races with the least class options.

    And while it is by no means definative as NPCs don't always follow PC rules (though faction NPCs often do)both Aurin and Draken NPCs have been spotted weilding the Staff which is likely representative due to the weapon locked classes of one of the two remaining classes, just as we have seen both Mechari and Granok weilding the Rifle which is likely representative of the other unrevealed class.

    I expect it will be 3/4/4/6 for each faction with the possibility of the two unrevealed races being 5 class rather than 4 but I think it will be 4.
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  6. Witless

    Witless "That" Cupcake

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    I hope not. But that's primarily because I hope one of the last classes is more Shamanistic or tribal melee/healer. Would be nice to have the Humans have a restriction since every other race has them.
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  7. Teerack

    Teerack Cupcake-About-Town

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    Wouldn't be the first MMO to follow that logic.
  8. Extatica

    Extatica Super Cupcake

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    The shamanistic class would be awesome seeing the draken already have tribal influences and the picture of 1 of the last 2 races on the site shows some tribal marks as features, thus giving me a vibe it would do extremely well with that race aswell.

    Heck even the other races would fit in it, except for the humans and the mechari.

    But then again didn't someone said the mechari get to play both new classes? I don't really see a tribal mechari shaman as a class, but we will see.
  9. InnocentCivilian

    InnocentCivilian "That" Cupcake

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    I think we only know that the Granok can play as the last two unrevealed classes. :coffee:

    I didn't think a 'tribal' theme for a class could work, but now that I think about it, I guess there are a lot of races for which it'd make sense: the Aurin, the Draken, even the Granok hail from a tribal society. :geek:

    My main concern is that gameplay-wise, I'm not sure how a shaman class will be that distinct from an Esper; the two seem like they'd have a lot of overlap. :eek:
  10. moneda

    moneda Cupcake-About-Town

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    About as much overlap as the ESPer and Spellslinger I think. Plus I think the shaman/mystic class will use a melee weapon, a staff, which'll help set it apart.
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  11. Extatica

    Extatica Super Cupcake

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    1st your right it's the Granok who can play as the last 2 not mechari... sorry for that one.

    2nd to me the esper's magic is more a mental one, making "real" illusions (oke this may sound strange but hope you'll understand my point).
    While a shaman would have more of a nature/voodoo/spirit magic calling forth the powers of the elements or ancestors.
    I would see the esper as dps doing more instant dmg spells while a shaman would have more secondary effects to their spells like a burn or curse.
    As a healer i see the esper casting some strange lights/waves healing his friends, while i see a shaman mayby using blood or some rituals to do the healing.

    I think there are plenty of options to think of to make sure the esper and mayby the shaman would have no similarities to their play style or spells.

    As for the humans i think they have outgrown their primitive nature and therefore won't be able to play as the tribal/shamanic class. Or atleast i hope so.
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  12. InnocentCivilian

    InnocentCivilian "That" Cupcake

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    That's also something I've been wondering! Mechanically, how does the Esper and Spellslinger differentiate themselves? They both seem to specialise in the two roles of Ranged DPS and Healing. Spellslingers look like they're supposed to fill in the traditional 'ranged DPS' role, but they seem to have a fair bit of magic of their own. I'm guessing Spellslingers are better at single-target dmg than Espers, but Espers have more AoE skills? :confused:

    Ah I see, when you put it that way, I can see how they'd be different. Esper focusing on direct-damage, area blasts, etc; while a shaman-like class may focus more on debuffs and damage-over-time.

    That's actually a good point - we'll probably get an Engineer/pet class next (or something like that :p), and then a debuffer-class or something.
  13. moneda

    moneda Cupcake-About-Town

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    What I've seen of the alpha build footage leads me to believe ESPers have more channeled abilities where Spellslingers have instant abilities, like their dazing teleport, to go along with their respective spells with long cast times.
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  14. Karl Pedder

    Karl Pedder Cupcake-About-Town

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    Well take WoW as an example Druid Caster dps and healing spec, Shaman Caster dps and healing spec, Priest caster dps and healing spec + two additional classes with caster dps specs + two more with healing specs.

    There is a fair amount of room to move in terms of how a spec accomplishes it's role just by the actual mechanics of how their abilites function.

    I honestly believe the two unrevealed classes will be a "Magic" Tank/Melee Dps and Tech Healer/Ranged Dps. I also don't think there is going to be a dedicated pet class, I think it is far more likely that any kind of combat pet usage will be spec based. You want to play a pet using caster then play an Esper that specs that way, contrawise you want to play a caster that doesn't use a pet then don't spec it. Most pet classes are more akin to a sub role of another class type where aspects of that type (such as personel direct damage) are nerfed to compensate for the pet.
  15. Azzurri

    Azzurri Podcaster

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    I'm pretty sure Humans/Cassians will, just because most people choose Human. Limiting Humans classes would not be a good idea IMO.
  16. Kurik

    Kurik Super Cupcake

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    I am hoping there is one class they don't have access to, race restriction should apply to all. :)
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