Carbine Studios said that open world PvP was not something they would focus on for release, meaning we shouldn't expect special PvP areas such as Wintergrasp / Tol Barad or other features which would take a lot of time to develop. Another Ladder to Climb! My solution would be quite simple. Warplots, Arena and Battlegrounds all have their own ladder to climb towards the top, add World PvP as a seperate ladder. The Past One way how they could introduce this would be similar to Vanilla WoW's PvP system. People would kill people of the opposing faction for 'honor'. At the end of the week you would get a 'standing' which determined how much you would progress towards a higher 'rank'. To make the obvious clear to all, more honor meant a better standing. Before battlegrounds were introduced this meant people searched locations where members of the opposing faction would gather to earn some honor. Why WoW's system was cruel: - You could lose progress towards the next rank for killing low level NPC's of the opposing faction. - Your progress towards the next rank could be reversed by not playing or not playing enough. - You had to guess which standing you were currently at by looking at everyone's honor. - The time required to obtain worthwhile rewards was ridiculously long. What system do I suggest? Wildstar is trying to cater to all types of players. Therefore I suggest we keep the fun parts of the Vanilla WoW system minus the negatives. Have a progress bar which progresses to your next rank which updates each week depending on your standing, which depends on how much people you have killed in World PvP, but do not make it a painful grind by reversing progress in any sort of way. Allow people to see which standing they are currently at in real-time as well. With such a system everyone would be able to eventually reap the rewards and not just those people who are willing to farm honor 18 hours a day, 7 days a week for several months. Rewards: Each rank brings it own rewards bought at the PvP quartermaster. These items should never be Best in Slot like some of the Vanilla WoW weapons were, but they shouldn't be entirely useless either. They could be on the same level of Battleground gear at the lower ranks, at the same level of gear as Arena at the higher ranks. It would be cool if the PvP gear had it's own unique look, but that probably costs too much time to implement at launch. - Title for each rank. - PvP Gear - Mount(s) - Items: props for your house, minipets, tabard(s), etc. What do I expect to happen? Most people would not do World PvP for the initial gear since Battlegrounds would most likely be a faster way to collect gear, but people would do World PvP for the gear coming from the higher ranks and items such as mounts, props for your house and the most definitely for the titles. Where would it happen? Carbine Studios have stated that World PvP was not a major feature at launch so I find it unlikely that they will at World PvP objectives in the world. This means players would for a while try to find the optimal spot to farm honor as swiftly as possible. In WoW this was Southshore-Tarren Mill, but I figure Wildstar will have it's own areas with two cities (ress points/graveyards) from opposing factions being painfully close to eachother. Another likely spot is in front of the opposing faction's doorstep (right in front of their capital city).