After weeks of speculation it is finally official: the Xbox One will enable publishers to block used games and require you to log in to the internet, once every 24 hours. Used game policy For the publishers that choose not to block used games, you can only let one person borrow the game, one time. So if you loan it out to your best friend then try to let your brother use it, the game will not function. Furthermore, the person that is borrowing your game must have been on your friends list for no less than 30 days prior to playing the game, otherwise it will not play. Xbox One games will also not permit peer-to-peer sales. You must trade in or sale back the game at "authorized retailers", which will clearly include GameStop, since they have publicly supported the platform since before the reveal. Internet Requirements In order to check for game, app, system, and other updates the console will be required to log in to your account via the internet once every 24 hours. If you do not log in you will be unable to play any video games on your console. TV and Blu-Ray functionality will persist regardless of when you last logged in, but none of your games will activate. However it must be noted that for games that require cloud computation or features—like those implemented by EA in the new Sim City game—you will have to stay connected at all times. To read all of the information at the official Xbox site, go here: Xbox One: Details on Connectivity, Licensing and Privacy Features______________________________________________ Basically Microsoft just abandoned their entirety of their core fan base, by adopting some of the most anti-consumer policies in the history of console gaming. They went above and beyond typical online DRM that some companies have adopted and multiplied it exponentially. It's a sad day for gamers everywhere.